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FotM Character Bios

#1 User is offline   Red Icon

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Posted 31 July 2009 - 03:03 AM

Hey folks, here's where to post all your character bios (clue is in the title!). If you're contemplating posting in FotM and I haven't already seen your character bio, please PM me first. Ta very much :P

Format for char bios (I'll put my main character's up):


Name: Maia Branwen

Age: 18 years

Sex: Female

Race/Species: Human

Alignment: Chaotic Good

Residence: Mira, the village on the edge of the Forest of the Moon, in Human

Physical Appearance: Maia is pretty, but not stunningly so. She has a slender figure, standing about 5'5" high. She has enough curves to make her popular with men. Her hair reaches her waist and is incredibly fine; people often admire her hair, for it glitters and reflects light in an unusual manner.
However, the most striking thing about Maia are her eyes. Their colour, storm-cloud grey, is fascinating for it changes frequently, becoming a much lighter grey at times, usually at night. They also sparkle more than eyes generally do. Maia's skin tone is quite pale too, though she does tan during summer months.
You can usually find her wearing a long, blue skirt with a sleeveless white top. That's when she's in respectable company. By herself, working in the fields, or relaxing with friends, she'll wear either a pair of brown, tight-ish trousers with brown work boots (or bare foot) or something more revealing on hot days. She nearly always wears sleeveless tops though (like tank tops).

Powers: None that are known; though occasionally Maia has noticed an affinity with animals and nature and she thinks that sometimes she can hear other people's thoughts. She can also see exceptionally well in the dark. But, as yet, Maia believes she has absolutely no powers - everything else is put down to luck or fatigue.

Strengths: Maia's most outstanding strength is her courage and dogged determination. She's steadfast in what she believes in, and stands up for what she thinks is right, and those being put down. Her determination will see her through almost anything, even hopeless situations.

Weakness: Maia's determination and steadfastness can be troublesome - sometimes she'll refuse to admit defeat. She'll blindly battle on, even in no-hope situations which often lands her in a lot of trouble. She also won't listen to someone when they try and explain it would be better just to back down. Her standing-up for others as well can land her in trouble.

Personality: Maia has a charming personality which makes her popular with everyone she meets, and some people she doesn't meet. She nearly always smiles, even in the face of unhappiness and anger. She easily makes friends, though her best and closest friend is certainly Kenai. She takes on a lot of responsibility easily and is often mistaken for a much older woman. Maia is often seen looking after young children and babies, allowing their parents to work, nursing the sick, and looking after the older members of the village. She is very much a motherly character.
Her determination ever blights her parents for she often argues against the village council when they discuss new plans for one thing or another. Maia's quirky personality is often the talk of the village - rarely a week goes by when she's done something worth discussing in the village tavern. She's very courageous and righteous, standing up for what she believes in, in the face of anything. She tends to have a quiet composure though, until roused. Rather than battling, she persuades.
Maia's strangest personality trait is the fact that many people are smitten by her, and often find themselves inspired, quite randomly, after meeting her, or even just seeing her. She has an uncanny ability to charm people, and can get almost anything she wants. Her goodwill is a part of this, but it also seems to be something else, which she can't quite put her finger on.

Background: Maia's background is quite uneventful comparatively. For as long as she can remember, she's lived in Mira, with her parents who love her, and about 8 years ago, her baby brother came along. His amusement keeps her very busy, as she so often runs around after him, keeping an eye on him and keeping him away from the Forest.
The people of the village treat Mira completely normally, with a little extra charm, all except one; the old witch who lives on the outskirts near the Forest. Maia has a soft spot for the old witch and her cats - the witch often looks after her brother, Ethan, when he gets himself into trouble by the pond, or in the Forest. Maia has spent many days in the witch's hut learning about herbs and vegetables off the witch, as well as crystals. Maia doesn't quite know what to make of the witch - there's something otherworldly about her, and her cats.
Maia's life has passed by in the way many smaller village-people's does. She works on her parents land, farming vegetables and the animals. She picks herbs from the nearby meadows and Forest. She spends time in the tavern conversing with other villagers, listening to tales of the strange and fantastic from the even stranger bards that pass through the village every now and again. She looks after her brother and her parents and she spends time with her friends. Other than strange happenings in the past year or so, Maia's life has been uneventful, but happy.

Extras: There's more to Maia than meets the eye - watch out :rolleyes:

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Posted 31 July 2009 - 05:55 AM

Name: Eirian Vatiwyn

Age: Unknown

Race: Pure-blood Fae

Nickname: The Dark Fairy

Alignment: Chaotic/Neutral

Appearance: Long black hair, deep blue crystalline eyes, very beautiful – and knows it. Can vary from human-sized fairy, tiny fairy, or appear human. To appear human, she uses illusion. Whilst appearing human, her hair becomes lackluster, her eyes lose their crystalline quality and her voice becomes less spectacular. 5’7” at her tallest and quite slender. She usually dressed in black; a black dress and a black cape with a blue lining.

Personality: She’s very arrogant and very vain. She can be very cruel but also can be good – evil wins out more though.

Magic: Fluttering – flying over short distances. Flying uses up a great deal of energy, so she only does it in emergencies.

Teleportation – Again only over short distances. But it’s enough to transport her from one side of a small kingdom to another.

Elemental – she has control over weather systems (rain, snow, wind etc) and over burning flames, but she cannot create fire.

Illusion – only on herself and nearby objects, she can cast magic which makes it appear as she wishes to others. This she uses to make herself appear human. It uses vast amounts of energy to use it for any amount of time, so she rarely does – which means she rarely interacts with humans if she can avoid it.

Healing – her strongest magic. She can heal all but mortal wounds and death.

Weakness: Blades kill – but not old age or illness. Many potions, curses and spells have an adverse effect on her. What’s intended for good can harm her etc. However, she is also immune to lesser potions, curses and spells.

Call of Evil: Has a heart and a soul – neither innately good or bad but is very easily tempted by evil. The choice between good and bad is difficult.

Talents: Singing – loves her own voice and can use it as a lure. It’s also possible to use it to make others do as she bids – but Eirian uses this purely for amusement, not for evil intent.

Extras: Is capable of fighting physically – but rarely does because it risks messing her face and clothes up

Background:
She was born and raised ages ago, just as the royal courts of Faerie were being made into what they were before they fell. Her noble-blooded family practically began the first court system, though they never became royal themselves. The name of Vatiwyn was heralded in all courts for being extraordinary healers and ‘doctors’. They were well-known for their hoarding of knowledge – a vast library remains in the hereditary manor and is passed on to the children as the parents move on to other lands. ‘Science,’ even healing science, never really kicked off in Faerie, as you can imagine, and, as the magic of Faerie began to wane with the coming of the Elves, the Vatiwyn’s power did also. Fewer children were born; the Elders began to move away, leaving no children; and the Fae blood weakened as the strict policies to keep it pure vanished with the crumbling courts.

About a thousand years ago, few courts remained. A few clung on to their heritage as it slipped away. In one such court, the High Court of Orion, a healer was employed. She was the daughter of Si’atan Vatiwyn, the greatest healer known in Faerie. Eirian’s power was a mere shadow of her family’s former power – but it proved to be enough during peace time in the courts. King Raetis of Orion favoured his healer above all other court members; rumour had it, even over his Queen Tira. Naturally, this caused tension within the court. Although it was unknown for sure, the King did in fact love the healer, whom he called his ‘Eyes of the Ocean’ on account of the colour and depths of her eyes. However, Eirian only had eyes for King Raetis’s only son and heir to the throne, Prince Erice.

Half a millennium ago, five hundred years after Eirian was appointed healer to the King Raetis, war struck the High Court of Orion. It was a civil war between the Courts of the Sun and the Courts of the Moon, Orion belonging to the latter. The Price rode to war and returned with a fatal wound to the chest. The King, seeing his family’s glory ebb away in his son’s blood, forced Eirian at the point of his sword to do the impossible – to heal the Prince Erice. Her power was not strong enough to do such a thing – though she dearly wished it wasn’t that day. Not wishing to lose her life, or her love, Eirian laid hands on the Prince and began to call her powers, singing to them. They came, and she channeled them as she always had done. The magic of Faerie flowed through as her, exactly as before, but it was weaker. A taint, a ‘disease,’ had burrowed into the magic of Faerie, and infected it. This evil sought out a carrier and found it, in Eirian. Eirian felt the evil slither into her soul, following the magic she was calling. It took over her mind, and she doesn’t remember the death of the Prince to this day. Everyone else who saw would tell you that it seemed as if evil itself had entered the room and possessed the healer. Her eyes rolled into the back of her head, her body convulsed and shook, and the air vibrated with a strange tension. The taint crept into the Prince, and killed him, quickly but incredibly painfully. Every Faerie in the court felt this evil enter their world, and knew instantly what had happened. Faerie would be tainted forever.

The crushed King, with no heir, a bitter wife and a crumbling kingdom, banished Eirian and her shattered heart from his lands. If she ever returned, her life would be forfeit. She was bitter from the King’s cruel treatment, and completely outcast from the Courts of the Moon in it’s entirety. Eirian retreated to the great Wild Province, where the Forest of the Moon lives.

Within Eirian, the taint remains, festering and blackening her heart. Everywhere she went, people knew of the awful evil she’d brought into the world and of the crime she’d committed. People shut her out, ridiculed her. Everything Eirian had known and loved had been taken from her. Her family no longer knew her. Over the past five centuries in utter exile, after being alone within an ever-changing Forest, she convinced herself that the Queen Tira set her up and killed the Prince herself, just to have Eirian thrown out of the kingdom. The changed magic transformed her from radiant and beautiful, to cruel and bitter – but not entirely evil.

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Posted 31 July 2009 - 06:27 AM

Name - Fayne ó Broin

Age - Appearing to be 25 years old.

Gender - Female.

Race/species - Fae - Siren/Banshee.

Alignment - Neutral Evil.

Residence - Fìnealta Mànas. A rather luxurious manor situated on the edge of both a respectably large city and thick, rich, forest in the midst of a valley surrounded by an imposing, dark, mountain range.
Physical Appearance - Black hair (long, to the middle of her back, and bone straight), ice blue, almost white, eyes, snow pale skin. Tall, slender, curvy. Though she is not a large woman, Fayne is unable to boast athletic tone. She is by no means weak, but she is a true lady of comfort, not having reason to train with weaponry, agility, strength or speed.
Clothing-- Gowns: generally white, silver-grey, or light blue. Cloak: deep green, black, or red.

Magic (if any) - Ice. A sharp handle on the element of water in its frozen form: blizzard, frost, snow, mists, glacial spikes, etc. (Channelling of the her “home” element. When she is rested, and near a “winter wonderland”, she is at her strongest. Though she is able to create ice in the most bizarre of environments (the desert, perhaps), she generally chooses not to. It is a waste of power and energy to attempt to sustain such things in such places, and to fight under such circumstances would result in her death. Under normal conditions she does not leave the comfort of her home woods, tapping into that environment, especially the brisk mountainous regions surrounding the city in which her manor lies.)

Strength - (Elemental) Water (specifically ice).

Weakness - (Elemental) Fire, Earth, Air. Due to the fact that she has no weaponry, she is also quite vulnerable, in certain situations, to melee combat.

Personality - Manipulative bitch. Cunning, intelligent, crisp wit, chilling calm, icy personality.

Background - Her parentage was of no consequence (although her father‘s ancestry included the blood, though now thin, of the Banshee and Siren), aside from their bearing a child of noble blood and attractive proportions. They merely supplied her with the financial resources she would need later in life.

As a toddler, she became more and more aware of the mixture of magical bloodlines and environmental influence churning within her. Completely and utterly not by coincidence, her powers began to become apparent upon the first sighting of a glossy obsidian feathered bird. Fayne was instantly drawn to the bird, through what she initially construed as plain curiosity.

Initially, her power manifested in parlour trick; the ability to transform a rose into a delicate ice sculpture, to cover any surface in a layer of frost, to chill a cup of lukewarm water. Quite rapidly, under the seeming guidance of the bird, her control grew. Blizzards with a thought, thick fogs on a whim, a frozen human, or beast, in place of the rose, even falling spikes of glacial ice.

As her power grew so, too, did her political standing. After the untimely, and completely accidental, deaths of her parents, Fayne took authority over their manor, and financial holdings. With that, she stood to gain a great deal of political influence within city, and judicial, councils. Not that she wanted anything to do with ruling a city, she had no interest in that, just enough standing to intimidate the other officials of the city and countryside into leaving her to her privacy.


Name – Jerrin Russell.

Age – 21.

Gender – Male.

Race/species – Human.

Alignment – Lawful Good.

Residence – Mira.

Physical Appearance – A tall slim fellah. Not malnourished, but not orcish, either. His build is that of a runner: muscular and lean. He sports a shaggy mop of shoulder length dark auburn hair, generally tied at the base of his neck. As well, despite any attempt to shave, Jerrin is often seen with roan bristles on his face and sometimes cultivates a rather dashing goatee.
Clothing – Unobtrusive. Generally a tunic and trousers of the common man. Jerrin wears what he must in order to blend in to his surroundings.

Magic (if any) – None.

Strength – Speed, agility, and expertise with ranged weapons (preference for the crossbow).

Weakness – Strength.

Personality – Easy going, full of humour, though generally quiet. Shy and wistful.

Background – The son of deceased farmers. In his youth, Jerrin worked the land with his parents and young sister. As he began to grow, however, he showed signs of new aspirations. Those of a teenaged boy. He wanted adventure and a life away from his parents’ farm. So he did what any man would so as not to completely tarnish his family’s name through personal discharge: he ran away. Five years prior to present time, Jerrin left his family, moving from town to town, village to village, never truly finding what it is he was seeking. Three years into his travels he received word, quite miraculously (though he had been keeping track of his family through a series of letters exchanged with his sister), that his family had been killed by a Lord looking to expand his lands. It was a year ago, now, that he came to Mira. Traveling from town to town and only staying for short stints of time had never won him friends, but it had made him a Jack of all trades, so to speak, and he found it relatively easy to use his knowledge to win a job cleaning, stocking shelves and generally observing the townsfolk in Mira’s local general goods outlet. Not a job for a man, truly, but a job nonetheless. Jerrin works quietly, alone, and contents himself with the thought that someday something wonderful will enter his life.

Extra – He has an eye for the lovely Maia.

Outstanding traits (non-magic) – A rather charming Scottish accent.

Extracurricular activities – Reading. He is a dreamer and so loves to read the written word. When in public, he tends to read books about warfare, combat and the dreadful histories of Human. While in private, however, (in his rented apartment above the store) he reads poetry and mythology.

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Posted 01 August 2009 - 09:58 PM

Name: Seryina of Eldarria.

Age: Unknown.

Sex: Female

Race/Species: Elf.

Alignment: Lawful Good.

Residence: Nonexistent. Her home has been destroyed.

Physical Appearance: Slim, but athletic. Unusual for elves, but Seryina had to survive in the wild for years. Long blonde hair that reaches her waist, and never seems to tangle. She wears a simple linen robe with a gold sash. Eyes are a bright green. Height is short, she is only five foot tall.

Powers: She can heal remarkably well. Her healing ability was the best in her homeland, so she was elected High Priestess. However, she does have limits. Healing in large amounts can be exhausting, nor is it instant unless she has spent a large amount of time getting to know the person. (or animal). It is forbidden for the Eldarrian elves to kill. If they do they must make amends immediately or lose their healing ability. At times the forest speaks to her. It is not often, they are not elven forests. But when they do, she listens.

Strengths: Her abilities, her long life span are the main ones. Secondary to those are her will to see her quest through.

Weakness: She does not interact with other species very well. She has the typical elven superiority complex though she does try to suppress it. She can be seen as cold, and scheming at times. She is also very small, and can be physically overpowered.

Personality: Primarily she is cold and distant. Elven in every sense of the word. However, her time among humans has taught her many things. Humor and compassion being a few of them. She is not very good at them, but her own life story has taught her that even though she is elven, the world does not revolve around her. Just the sun.

Background: Fled into the Eldarrian Temple at 50 years when her entire family was slaughtered by the Moon elves and their leader, her uncle. Her uncle assumed the throne and killed anyone who resisted. Seryina made High Priestess by 120. It was quick by elven standards, but the consensus was unanimous. Five short years after that, her Uncle heard the news and attacked the temple itself. Everyone was slaughtered except for Seryina. Her sister priestesses died smuggling her out. She fled and was given shelter in a human town were she met a simple mercenary. He gave her a place to sleep and they eventually fell in love. It was him who taught her the better human qualities. She had a daughter with him and named her Kianna. She fled again when the moon elves invaded the human country, killing her husband and daughter.

Companion: A Siberian tiger. Seryina was in the woods and found a hurt tiger. She attempted to heal it, and something went wrong. The tiger died. Knowing she was at fault, Seryina took the tiger's cubs and raised them. Sampetra was the only one who stayed and became her familiar, sharing her lifespan. She was 30 when this happened.


Name: Kenai Mionan.

Age: 17

Sex: Female

Race/Species: Human

Alignment: Lawful Neutral.

Residence: Mira. Her family lives in a small hut on the outskirts of town. They have no livestock. Her grandfather is a retired soldier, they live off his pension.

Physical Appearance: Slightly stocky, with short black hair. Blue eyes. She refuses to wear a dress instead dresses in trousers and a shirt.

Powers: No powers. Her weapons are a quarterstaff (lined with iron down the middle) and a hunting knife.

Strengths: Loyalty to friends and a strong sense of right and wrong taught to her by her grandfather.

Weakness: Does not interact well with others. Short tempered and jealous. Very young, and only knows life in her small village.

Personality: Very shy, really only open with Maia. Brave when she has to be, sometimes foolishly so.

Background: Grew up in the village, never really accepted by the townsfolk. Maia and her family are her only friends. Did not go to school with the other children, was homeschooled by her grandfather.


they are not the same as my old ones, I don't remember the old ones! I think these cover the basics though.
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Posted 14 September 2009 - 12:17 PM

Name: Daeva

Age: unknown

Gender: male

Race/species: demon/human halfbreed

Alignment: chaotic neutral

Residence: Human & Faerie, in or near the Forest

Physical Appearance: 5'9" tall. brown hair. pointed ears (slightly in human form, fully and slightly elongated in demon form). eyes as black as though they were orbs of shadows (demon form). "black" eyes (human form). ruddy-tan skin (lighter in human form). lithe athletic musculature. claws for fingernails (demon form). mostly worn-out clothes stolen from people and faeries alike. handsome but fair and youthful-looking face.

Powers: Strong pre-cognitive abilities. Superhuman strength. Innate, but untrained, magical abilities like planar travel, limited shape-shifting (including insubstantiation when in human world only), can manifest things that are part of the earth and can call/commune with many animals.

Weapons: His claws when in demon form; his powerfully confusing nature.

Strengths: His demonic/human nature makes him far less effected by the decay of magic in Faerie than the fae, and gives him some resistance to faerie magic.

Weaknesses: insanity and a serious case of Attention Deficit Disorder. He is also relatively naive. His ability to see the future is made unreliable by his insanity. His magic, though barely weakened by the waning of faerie magic, is rather weak to begin with.

Personality: Insane. He's intrigued by many things -- foremost of which are people and shiny objects. He is fun-loving and good-natured, but he lacks the ability to judge right from wrong.

Background: His parents were a forest demon and a human soothsayer who wandered into the forest when the veil between Faerie and Human was thin, seduced by the scent of the flowers and the light of the moon (and possibly some questionable herbs). The intermingling of the worlds and their powers where driving the demon crazy when he found a human passed out in a clearing; he decided to work off some tension the best way a fertile woodland demon knows how, which resulted in Daeva. When their own respective highs wore off, the demon's paternal instincts kicked in and he decided to keep the woman in the forest in Faerie with him to birth and raise the child. The woman was taken with the rugged demon, being a bit odd and woodsy herself, and was happy to stay -- no matter how much the demon insisted she didn't have a say in it one way or another. Once the boy was weaned and taught what the demon considered enough, however, the mother was cast away by the demon because he had no feelings for her. The demon raised the boy, whom the soothsayer would visit sometimes as she struggled to survive in Faerie, and made sure he grew up well. Eventually the soothsayer, sick with grief and rage over being cast aside and out of her son's life, and thinking the father responsible for her son's insanity, collected from a faerie a potion that would kill the demon as revenge. It cost her her own life in the process, as it used her as an offering and a conduit for it to summon enough of the power of death into the world to kill the demon. The boy was then left an orphan in the Forest, and has wandered about alone ever since.

Extras: Daeva's insanity was not caused by his father's methods of raising him, but instead by a combination of the conflicting natures of his demon and human sides, and because of the visions he was plagued with since he was very young. His tears have a powerful euphoric/hallucinogenic effect for animals/people/faeries and an alarmingly strong fertilizing effect for plants.
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Posted 04 November 2009 - 12:50 AM

I can't believe I haven't yet done a bio for my precious Hunter! :) Here goes:

Name: Hunter Conri

Age: 27

Sex: Male

Race/Species: Fey/something else

Alignment: Chaotic Good

Residence: Faerie, Province of Lirgeal, wherever his Army happens to be.

Physical Appearance: Overbearingly tall for fey, at almost 7', Hunter looks formidable. Not overly muscular, but more sinewy. All leg, he has an imposing air and look. His face appears carved from stone, all angles, but not cruel. Eyes are slate grey. His skin is tanned and leathery, that of someone who works in the sun, rather than bathes in it. Hunter's hair is cropped short, typical of soldiers, and a deep hazlenut brown. There are some lighter highlights in, and possibly even some grey!
Mostly, he can be found in plain clothes - black riding britches of some sturdy cloth, a brown shirt laced across the neck, which is usually undone, revealing glimpses of his hard chest (and a few fine tufts of hair). Hunter is rarely seen without his riding cloak - a thick black cloak, looking a bit tattered at the ends, suggesting it had seen many battles. Riding boots of the softest brown leather keep his feet dry. The only other adornment he wears is a silver ring on his right ring finger. The middle of it spins, carved with tiny figures, depicting a scene of some sort. What it shows, no one knows and no one has dared ask.

Powers: Hunter has none, except the power of warfare. He has a keen intuition on matters of warfare, being able to seemingly anticipate his enemy. He has extra sharp senses, which have no real explanation, but other than that, he's a normal soldier. So everyone thinks.

Strengths: As mentioned above, Hunter can anticipate his foe's moves. He is an exceptional tracker, and, despite his size, very adept at sneaking up on anyone and anything. Calm in the face of utter chaos, his demeanour keeps his men's morale uplifted. A brilliant General, Hunter is a charismatic man who could probably convince anyone to follow him into battle. He never asks of anyone something he wouldn't do himself, and always leads from the front. He is also naturally strong, and fast, and has keen senses.

Weaknesses: He is sometimes too much of an introvert. When faced with troubles, Hunter will often withdraw into himself and think about it, rather than discuss it. He also has a temper which rarely reveals itself, but when it does, will deeply frighten anyone who witnesses it. He tends to be a martyr too, preferring to deal with problems alone rather than putting others at risk. Despite his stony exterior, Hunter is a gentle, soft individual. Few can scale the walls he puts up, but those who can could hurt him deeply.

Personality: The General is, as mentioned above, charismatic and very likeable. There are few that dislike him, and the ones that do usually despise him for doing so well. Calm and easy-going, there aren't many things he gets worked up about. He is very focussed and direct, and prefers to focus on solutions, rather than problems. He is also deathly loyal, and will defend his home province, and all it represents, to the death. As also said above, he is an introvert, and keeps things hidden away inside. He knows, all too well, how things like that can be used against him, but it can sometimes bear heavily upon his shoulders.

Background: Hunter was born in the city of Lirgeal to a father who had a mysterious occupation that his mother never divulged, and a kind, caring mother who worked hard to bring up her only son. From a young age, Hunter helped his mother with house chores and earning enough to feed them both. His father, apparently away representing his country, never sent any money back. Hunter grew up, never knowing his father. However, he was spotted one day, when he was about 10, breaking up a fight in the middle of the market. The fight, between two much older fey, had caught the attention of the city guards and their weapons, but, before they knew it, Hunter, already tall for his age, had dived in, and seperated the fight. although not remarkable in itself, the event was watched by a Squadron Commander of the Lirgealian Armed Forces, who happened to be on a recruitment drive. Impressed by the young boy's courage, he silently approached as the guards prepared to cart the boys back to their mother's, spoke quietly with them, and thanked them as they released Hunter to him. Confused, Hunter followed the man to a bench nearby, and listened as the Commander told him all about the Army and why they needed young boys like him.
Persuaded, Hunter told his mother that night. His mother had dreaded the day the Army might find her gifted son, but knew it was enevitable, given what she suspected he might have inherited more of his father than she'd hoped. The next day, the young boy left his mother, filled with excitement about his new future, promising to send money home as soon as possible. His mother wept, knowing she might never see her son again.
Which turned out to be true. She died a few years later, which Hunter has never forgiven himself for. If only he'd been home, working hard, he might have earned enough to save her. He learned a hard lesson there, and, after the funeral, dived into his training even harder than before. Fellow recruits believed him to be possessed, for he rarely stopped, except to eat or sleep. He withdrew, and barely spoke to anyone. It paid off, though. Hunter quickly became the best recruit, and rose through the ranks quickly. Exceptionally, he was awarded a commission at the young age of 16, where he joined the ranks of Lirgeal's officers. He volunteered for every exercise, and became a highly respected soldier. He was a great leader, inspiring even the most weary of men to follow him. Eventually, he rose to become one of the highest ranking officer in the Province of Lirgeal - General of the Lirgealian Army. He answered solely to the High Chieftess of Lirgeal, which is where he finds himself now.

Extras: Hunter isn't quite what he seems. His mother was right.

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